Checking in vendor folder for ease of using go get.

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Renan DelValle 2018-10-23 23:32:59 -07:00
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========================================================================
CONSOLE APPLICATION : client Project Overview
========================================================================
AppWizard has created this client application for you.
This file contains a summary of what you will find in each of the files that
make up your client application.
client.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.
client.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).
client.cpp
This is the main application source file.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named client.pch and a precompiled types file named StdAfx.obj.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.
/////////////////////////////////////////////////////////////////////////////

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// client->cpp : Defines the entry point for the console application.
//
// sample client command line app using Thrift IPC.
// Quick n Dirty example, may not have very robust error handling
// for the sake of simplicity.
#ifdef _WIN32
# include "stdafx.h"
#else
# include "config.h"
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//Include this before the generated includes
#include "ThriftCommon.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//Tailor these to your generated files
#include "../gen-cpp/SampleService.h"
#include "../gen-cpp/SampleCallback.h"
using namespace Sample; //declared in .thrift file
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void ClientListenerThreadProc();
bool bSocket = false;
bool bAnonPipe = false;
int srvPort;
std::string pipename;
std::string pipename_client;
#ifdef _WIN32
HANDLE hConsole;
#endif
//Customized version of printf that changes the text color
//This depends on hConsole global being initialized
void hlprintf(const char* _Format, ...)
{
#ifdef _WIN32
SetConsoleTextAttribute(hConsole, 0xE);
#endif
va_list ap;
int r;
va_start (ap, _Format);
r = vprintf (_Format, ap);
va_end (ap);
#ifdef _WIN32
SetConsoleTextAttribute(hConsole, 7);
#endif
}
//-----------------------------------------------------------------------------
// Client-side RPC implementations: Called by the server to the client for
// bidirectional eventing.
//
class SampleCallbackHandler : virtual public SampleCallbackIf {
public:
SampleCallbackHandler() {
// initialization goes here
}
void pingclient()
{
hlprintf("<<<Ping received from server (server-to-client event).\n");
}
};
//-----------------------------------------------------------------------------
#ifdef _WIN32
int _tmain(int argc, _TCHAR* argv[])
#else
int main(int argc, char **argv)
#endif
{
//Process cmd line args to determine named vs anon pipes.
bool usage = false;
#ifdef _WIN32
HANDLE ReadPipe, WritePipe;
hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
#endif
//Process command line params
if(argc > 1)
{
if(_tcscmp(argv[1], TEXT("-sp")) == 0)
{ //Socket Port specified
srvPort = _tstoi(argv[2]);
bSocket = true;
}
else if(_tcscmp(argv[1], TEXT("-np")) == 0)
{ //Named Pipe specified
#ifdef _WIN32
std::wstring wpipe(argv[2]);
pipename.resize(wpipe.length());
std::copy(wpipe.begin(), wpipe.end(), pipename.begin());
#else
pipename = argv[2];
#endif
pipename_client = pipename + "_client";
}
else if(argc == 3)
{ //Anonymous Pipe specified
#ifdef _WIN32
ReadPipe = (HANDLE)_tstoi(argv[1]);
WritePipe = (HANDLE)_tstoi(argv[2]);
bAnonPipe = true;
#else
printf("Anonymous pipes not (yet) supported under *NIX\n");
#endif
}
else
usage = true;
}
else
usage = true;
if(usage)
{
hlprintf("Thrift sample client usage:\n\n");
hlprintf("Socket Port to connect to: -sp <port#>\n");
hlprintf("Named Pipe to connect to: -np <pipename> (e.g. affpipe)\n");
hlprintf("Anonymous Pipe (must be launched by anon pipe creator):\n");
hlprintf(" <Read Handle> <Write Handle>\n");
return 0;
}
//Client side connection to server.
boost::shared_ptr<SampleServiceClient> client; //Client class from Thrift-generated code.
boost::shared_ptr<TTransport> transport;
if(bSocket)
{ //Socket transport
#ifdef _WIN32
TWinsockSingleton::create();
#endif
hlprintf("Using socket transport port %d\n", srvPort);
thriftcommon::ConnectToServer<SampleServiceClient, TTransport>(client, transport, srvPort);
}
else if(!bAnonPipe)
{
hlprintf("Using Named Pipe %s\n", pipename.c_str());
thriftcommon::ConnectToServer<SampleServiceClient, TTransport>(client, transport, pipename);
}
else
{
#ifdef _WIN32
hlprintf("Using Anonymous Pipe transport\n");
thriftcommon::ConnectToServer<SampleServiceClient, TTransport>(client, transport, ReadPipe, WritePipe);
#endif
}
#ifdef _WIN32
//Start a thread to receive inbound connection from server for 2-way event signaling.
boost::thread ClientListenerThread(ClientListenerThreadProc);
#endif
try {
transport->open();
//Notify server what to connect back on.
if(bSocket)
client->ClientSideListenPort(srvPort + 1); //Socket
else if(!bAnonPipe)
client->ClientSidePipeName(pipename_client); //Named Pipe
//Run some more RPCs
std::string hellostr = "Hello how are you?";
std::string returnstr;
client->HelloThere(returnstr, hellostr);
hlprintf("\n>>>Sent: %s\n", hellostr.c_str());
hlprintf("<<<Received: %s\n", returnstr.c_str());
hlprintf("\n>>>Calling ServerDoSomething() which delays for 5 seconds.\n");
client->ServerDoSomething();
hlprintf(">>>ServerDoSomething() done.\n\n");
transport->close();
} catch (TException &tx) {
hlprintf("ERROR: %s\n", tx.what());
}
return 0;
}
//Thread Routine
void ClientListenerThreadProc()
{
if(bSocket)
thriftcommon::RunThriftServer<SampleCallbackHandler, SampleCallbackProcessor>(1, srvPort + 1);
else if(!bAnonPipe)
thriftcommon::RunThriftServer<SampleCallbackHandler, SampleCallbackProcessor>(1, pipename_client);
}

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?<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{85FBFB54-530B-498F-9F38-44BA204FAE6A}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>client</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>../;../../../lib/cpp/src;../../../../boost;../../../../boost/boost/tr1;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>../../../lib/cpp/$(Configuration);../../../../Boost/lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>libthrift.lib;ws2_32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>../;../../../lib/cpp/src;../../../../boost;../../../../boost/boost/tr1;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalLibraryDirectories>../../../lib/cpp/$(Configuration);../../../../Boost/lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>libthrift.lib;ws2_32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<None Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\gen-cpp\SampleCallback.h" />
<ClInclude Include="..\gen-cpp\SampleService.h" />
<ClInclude Include="..\gen-cpp\Sample_constants.h" />
<ClInclude Include="..\gen-cpp\Sample_types.h" />
<ClInclude Include="stdafx.h" />
<ClInclude Include="targetver.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\ThriftCommon.cpp" />
<ClCompile Include="..\gen-cpp\SampleCallback.cpp" />
<ClCompile Include="..\gen-cpp\SampleService.cpp" />
<ClCompile Include="..\gen-cpp\Sample_constants.cpp" />
<ClCompile Include="..\gen-cpp\Sample_types.cpp" />
<ClCompile Include="client.cpp" />
<ClCompile Include="stdafx.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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?<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
<Filter Include="Source Files\gen-cpp">
<UniqueIdentifier>{1265b3dc-91de-416f-aba6-7b750de4221e}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<None Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="stdafx.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="targetver.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\gen-cpp\Sample_types.h">
<Filter>Source Files\gen-cpp</Filter>
</ClInclude>
<ClInclude Include="..\gen-cpp\SampleService.h">
<Filter>Source Files\gen-cpp</Filter>
</ClInclude>
<ClInclude Include="..\gen-cpp\Sample_constants.h">
<Filter>Source Files\gen-cpp</Filter>
</ClInclude>
<ClInclude Include="..\gen-cpp\SampleCallback.h">
<Filter>Source Files\gen-cpp</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="stdafx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="client.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\gen-cpp\SampleService.cpp">
<Filter>Source Files\gen-cpp</Filter>
</ClCompile>
<ClCompile Include="..\gen-cpp\Sample_constants.cpp">
<Filter>Source Files\gen-cpp</Filter>
</ClCompile>
<ClCompile Include="..\gen-cpp\Sample_types.cpp">
<Filter>Source Files\gen-cpp</Filter>
</ClCompile>
<ClCompile Include="..\gen-cpp\SampleCallback.cpp">
<Filter>Source Files\gen-cpp</Filter>
</ClCompile>
<ClCompile Include="..\ThriftCommon.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>

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// stdafx.cpp : source file that includes just the standard includes
// client.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
// TODO: reference any additional headers you need in STDAFX.H
// and not in this file

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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#pragma once
#include "targetver.h"
#include <stdio.h>
#include <tchar.h>
// TODO: reference additional headers your program requires here

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#pragma once
// Including SDKDDKVer.h defines the highest available Windows platform.
// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.
#include <SDKDDKVer.h>