Checking in vendor folder for ease of using go get.

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Renan DelValle 2018-10-23 23:32:59 -07:00
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========================================================================
CONSOLE APPLICATION : server Project Overview
========================================================================
AppWizard has created this server application for you.
This file contains a summary of what you will find in each of the files that
make up your server application.
server.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.
server.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).
server.cpp
This is the main application source file.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named server.pch and a precompiled types file named StdAfx.obj.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.
/////////////////////////////////////////////////////////////////////////////

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// server.cpp : Defines the entry point for the console application.
//
// sample server command line app using Thrift IPC.
//
// This is a simple demonstration of full duplex RPC. That is, each
// side runs both a client and server to enable bidirectional event
// signaling.
//
#ifdef _WIN32
# include "stdafx.h"
#else
# include "config.h"
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//Include this before the generated includes
#include "ThriftCommon.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//Tailor these to your generated files
#include "../gen-cpp/SampleService.h"
#include "../gen-cpp/SampleCallback.h"
using namespace Sample; //declared in .thrift file
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
int16_t ClientPort_;
std::string ClientPipeName_;
void S2CThreadProc();
//-----------------------------------------------------------------------------
// RPC implementations
//
class SampleServiceHandler : virtual public SampleServiceIf {
public:
SampleServiceHandler() {
// Your initialization goes here
}
void HelloThere(std::string& _return, const std::string& HelloString) {
// Your implementation goes here
printf("<<<HelloThere() received string: %s\n", HelloString.c_str());
_return = "Good thank you.";
}
void ServerDoSomething() {
// Your implementation goes here
printf("ServerDoSomething(): Simulating work for 5 seconds\n");
Sleep(5000);
printf("ServerDoSomething(): Done\n");
}
void ClientSideListenPort(const int16_t ClientListenPort)
{
ClientPort_ = ClientListenPort;
ClientPipeName_ = "";
#ifdef _WIN32
printf(">>>Connecting to client on port %d\n", ClientPort_);
boost::thread Connect2ClientThread(S2CThreadProc);
#endif
}
void ClientSidePipeName(const std::string& ClientPipeName)
{
ClientPipeName_ = ClientPipeName;
ClientPort_ = 0;
#ifdef _WIN32
printf(">>>Connecting to client pipe %s\n", ClientPipeName_.c_str());
boost::thread Connect2ClientThread(S2CThreadProc);
#endif
}
};
//-----------------------------------------------------------------------------
#ifdef _WIN32
int _tmain(int argc, _TCHAR* argv[])
#else
int main(int argc, char **argv)
#endif
{
int port;
std::string pipename; //e.g. "affpipe"
bool usage = false;
//Process command line params
if(argc > 1)
{
if(_tcscmp(argv[1], TEXT("-sp")) == 0)
{ //Socket Port specified
port = _tstoi(argv[2]);
#ifdef _WIN32
TWinsockSingleton::create();
#endif
// Start the thrift server which is a blocking call.
thriftcommon::RunThriftServer<SampleServiceHandler, SampleServiceProcessor>(10, port);
}
else if(_tcscmp(argv[1], TEXT("-np")) == 0)
{ //Named Pipe specified
#ifdef _WIN32
std::wstring wpipe(argv[2]);
pipename.resize(wpipe.length());
std::copy(wpipe.begin(), wpipe.end(), pipename.begin());
#else
pipename = argv[2];
#endif
printf("Using Named Pipe %s\n", pipename.c_str());
//Thrift over Named Pipe.
thriftcommon::RunThriftServer<SampleServiceHandler, SampleServiceProcessor>(10, pipename);
}
else if(_tcscmp(argv[1], TEXT("-ap")) == 0)
{ //Anonymous Pipe specified
//This is more involved because the child needs to be launched
//after the transport is created but before the blocking server
//call.
#ifdef _WIN32
boost::shared_ptr<TServerTransport> transport(new TPipeServer()); //Anonymous pipe
thriftcommon::LaunchAnonPipeChild(".\\client.exe", transport);
boost::shared_ptr<SampleServiceHandler> handler(new SampleServiceHandler());
thriftcommon::RunThriftServer<SampleServiceHandler, SampleServiceProcessor>(handler, 10, transport);
#else
printf("Anonymous pipes not (yet) supported under *NIX\n");
#endif
}
else
usage = true;
}
else
usage = true;
if(usage)
{
printf("Thrift sample server usage:\n\n");
printf("Socket Port : -sp <port#>\n");
printf("Named Pipe : -np <pipename> (e.g. affpipe)\n");
printf("Anonymous Pipe: -ap\n");
}
return 0;
}
//Thread Routine that connects to the 'client'.
void S2CThreadProc()
{
//Master server's connection to client-side's server.
boost::shared_ptr<SampleCallbackClient> clientsrv; //Client class from Thrift-generated code.
boost::shared_ptr<TTransport> transport;
if(ClientPort_ != 0)
thriftcommon::ConnectToServer<SampleCallbackClient, TTransport>(clientsrv, transport, ClientPort_);
if(!ClientPipeName_.empty())
thriftcommon::ConnectToServer<SampleCallbackClient, TTransport>(clientsrv, transport, ClientPipeName_);
try {
transport->open();
clientsrv->pingclient();
Sleep(1500);
clientsrv->pingclient();
Sleep(1500);
clientsrv->pingclient();
transport->close();
} catch (TException &tx) {
printf("ERROR: %s\n", tx.what());
}
}

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?<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{72FCAF29-506D-4164-9FA6-F54C5C28E79D}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>server</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>../;../../../lib/cpp/src;../../../../Boost/;../../../../Boost/boost/tr1;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>../../../lib/cpp/$(Configuration);../../../../Boost/lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>libthrift.lib;ws2_32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>../;../../../lib/cpp/src;../../../../Boost/;../../../../Boost/boost/tr1;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalLibraryDirectories>../../../lib/cpp/$(Configuration);../../../../Boost/lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>libthrift.lib;ws2_32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<None Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\gen-cpp\SampleCallback.h" />
<ClInclude Include="..\gen-cpp\SampleService.h" />
<ClInclude Include="..\gen-cpp\Sample_constants.h" />
<ClInclude Include="..\gen-cpp\Sample_types.h" />
<ClInclude Include="stdafx.h" />
<ClInclude Include="targetver.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\ThriftCommon.cpp" />
<ClCompile Include="..\gen-cpp\SampleCallback.cpp" />
<ClCompile Include="..\gen-cpp\SampleService.cpp" />
<ClCompile Include="..\gen-cpp\Sample_constants.cpp" />
<ClCompile Include="..\gen-cpp\Sample_types.cpp" />
<ClCompile Include="server.cpp" />
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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?<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
<Filter Include="Source Files\gen-cpp">
<UniqueIdentifier>{dab66db8-bc45-4518-aad2-7a75696226e3}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<None Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="stdafx.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="targetver.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\gen-cpp\Sample_types.h">
<Filter>Source Files\gen-cpp</Filter>
</ClInclude>
<ClInclude Include="..\gen-cpp\SampleService.h">
<Filter>Source Files\gen-cpp</Filter>
</ClInclude>
<ClInclude Include="..\gen-cpp\Sample_constants.h">
<Filter>Source Files\gen-cpp</Filter>
</ClInclude>
<ClInclude Include="..\gen-cpp\SampleCallback.h">
<Filter>Source Files\gen-cpp</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="stdafx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="server.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\gen-cpp\Sample_types.cpp">
<Filter>Source Files\gen-cpp</Filter>
</ClCompile>
<ClCompile Include="..\gen-cpp\SampleService.cpp">
<Filter>Source Files\gen-cpp</Filter>
</ClCompile>
<ClCompile Include="..\gen-cpp\Sample_constants.cpp">
<Filter>Source Files\gen-cpp</Filter>
</ClCompile>
<ClCompile Include="..\gen-cpp\SampleCallback.cpp">
<Filter>Source Files\gen-cpp</Filter>
</ClCompile>
<ClCompile Include="..\ThriftCommon.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>

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// stdafx.cpp : source file that includes just the standard includes
// server.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
// TODO: reference any additional headers you need in STDAFX.H
// and not in this file

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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#pragma once
#include "targetver.h"
#include <stdio.h>
#include <tchar.h>
// TODO: reference additional headers your program requires here

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#pragma once
// Including SDKDDKVer.h defines the highest available Windows platform.
// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.
#include <SDKDDKVer.h>