Checking in vendor folder for ease of using go get.
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vendor/golang.org/x/text/unicode/bidi/prop.go
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vendor/golang.org/x/text/unicode/bidi/prop.go
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// Copyright 2016 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package bidi
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import "unicode/utf8"
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// Properties provides access to BiDi properties of runes.
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type Properties struct {
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entry uint8
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last uint8
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}
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var trie = newBidiTrie(0)
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// TODO: using this for bidirule reduces the running time by about 5%. Consider
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// if this is worth exposing or if we can find a way to speed up the Class
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// method.
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//
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// // CompactClass is like Class, but maps all of the BiDi control classes
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// // (LRO, RLO, LRE, RLE, PDF, LRI, RLI, FSI, PDI) to the class Control.
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// func (p Properties) CompactClass() Class {
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// return Class(p.entry & 0x0F)
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// }
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// Class returns the Bidi class for p.
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func (p Properties) Class() Class {
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c := Class(p.entry & 0x0F)
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if c == Control {
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c = controlByteToClass[p.last&0xF]
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}
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return c
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}
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// IsBracket reports whether the rune is a bracket.
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func (p Properties) IsBracket() bool { return p.entry&0xF0 != 0 }
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// IsOpeningBracket reports whether the rune is an opening bracket.
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// IsBracket must return true.
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func (p Properties) IsOpeningBracket() bool { return p.entry&openMask != 0 }
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// TODO: find a better API and expose.
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func (p Properties) reverseBracket(r rune) rune {
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return xorMasks[p.entry>>xorMaskShift] ^ r
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}
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var controlByteToClass = [16]Class{
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0xD: LRO, // U+202D LeftToRightOverride,
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0xE: RLO, // U+202E RightToLeftOverride,
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0xA: LRE, // U+202A LeftToRightEmbedding,
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0xB: RLE, // U+202B RightToLeftEmbedding,
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0xC: PDF, // U+202C PopDirectionalFormat,
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0x6: LRI, // U+2066 LeftToRightIsolate,
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0x7: RLI, // U+2067 RightToLeftIsolate,
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0x8: FSI, // U+2068 FirstStrongIsolate,
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0x9: PDI, // U+2069 PopDirectionalIsolate,
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}
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// LookupRune returns properties for r.
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func LookupRune(r rune) (p Properties, size int) {
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var buf [4]byte
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n := utf8.EncodeRune(buf[:], r)
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return Lookup(buf[:n])
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}
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// TODO: these lookup methods are based on the generated trie code. The returned
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// sizes have slightly different semantics from the generated code, in that it
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// always returns size==1 for an illegal UTF-8 byte (instead of the length
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// of the maximum invalid subsequence). Most Transformers, like unicode/norm,
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// leave invalid UTF-8 untouched, in which case it has performance benefits to
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// do so (without changing the semantics). Bidi requires the semantics used here
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// for the bidirule implementation to be compatible with the Go semantics.
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// They ultimately should perhaps be adopted by all trie implementations, for
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// convenience sake.
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// This unrolled code also boosts performance of the secure/bidirule package by
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// about 30%.
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// So, to remove this code:
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// - add option to trie generator to define return type.
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// - always return 1 byte size for ill-formed UTF-8 runes.
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// Lookup returns properties for the first rune in s and the width in bytes of
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// its encoding. The size will be 0 if s does not hold enough bytes to complete
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// the encoding.
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func Lookup(s []byte) (p Properties, sz int) {
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c0 := s[0]
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switch {
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case c0 < 0x80: // is ASCII
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return Properties{entry: bidiValues[c0]}, 1
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case c0 < 0xC2:
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return Properties{}, 1
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case c0 < 0xE0: // 2-byte UTF-8
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if len(s) < 2 {
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return Properties{}, 0
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}
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i := bidiIndex[c0]
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c1 := s[1]
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if c1 < 0x80 || 0xC0 <= c1 {
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return Properties{}, 1
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}
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return Properties{entry: trie.lookupValue(uint32(i), c1)}, 2
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case c0 < 0xF0: // 3-byte UTF-8
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if len(s) < 3 {
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return Properties{}, 0
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}
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i := bidiIndex[c0]
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c1 := s[1]
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if c1 < 0x80 || 0xC0 <= c1 {
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return Properties{}, 1
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}
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o := uint32(i)<<6 + uint32(c1)
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i = bidiIndex[o]
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c2 := s[2]
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if c2 < 0x80 || 0xC0 <= c2 {
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return Properties{}, 1
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}
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return Properties{entry: trie.lookupValue(uint32(i), c2), last: c2}, 3
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case c0 < 0xF8: // 4-byte UTF-8
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if len(s) < 4 {
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return Properties{}, 0
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}
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i := bidiIndex[c0]
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c1 := s[1]
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if c1 < 0x80 || 0xC0 <= c1 {
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return Properties{}, 1
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}
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o := uint32(i)<<6 + uint32(c1)
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i = bidiIndex[o]
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c2 := s[2]
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if c2 < 0x80 || 0xC0 <= c2 {
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return Properties{}, 1
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}
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o = uint32(i)<<6 + uint32(c2)
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i = bidiIndex[o]
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c3 := s[3]
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if c3 < 0x80 || 0xC0 <= c3 {
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return Properties{}, 1
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}
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return Properties{entry: trie.lookupValue(uint32(i), c3)}, 4
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}
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// Illegal rune
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return Properties{}, 1
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}
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// LookupString returns properties for the first rune in s and the width in
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// bytes of its encoding. The size will be 0 if s does not hold enough bytes to
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// complete the encoding.
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func LookupString(s string) (p Properties, sz int) {
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c0 := s[0]
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switch {
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case c0 < 0x80: // is ASCII
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return Properties{entry: bidiValues[c0]}, 1
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case c0 < 0xC2:
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return Properties{}, 1
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case c0 < 0xE0: // 2-byte UTF-8
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if len(s) < 2 {
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return Properties{}, 0
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}
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i := bidiIndex[c0]
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c1 := s[1]
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if c1 < 0x80 || 0xC0 <= c1 {
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return Properties{}, 1
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}
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return Properties{entry: trie.lookupValue(uint32(i), c1)}, 2
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case c0 < 0xF0: // 3-byte UTF-8
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if len(s) < 3 {
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return Properties{}, 0
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}
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i := bidiIndex[c0]
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c1 := s[1]
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if c1 < 0x80 || 0xC0 <= c1 {
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return Properties{}, 1
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}
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o := uint32(i)<<6 + uint32(c1)
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i = bidiIndex[o]
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c2 := s[2]
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if c2 < 0x80 || 0xC0 <= c2 {
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return Properties{}, 1
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}
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return Properties{entry: trie.lookupValue(uint32(i), c2), last: c2}, 3
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case c0 < 0xF8: // 4-byte UTF-8
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if len(s) < 4 {
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return Properties{}, 0
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}
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i := bidiIndex[c0]
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c1 := s[1]
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if c1 < 0x80 || 0xC0 <= c1 {
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return Properties{}, 1
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}
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o := uint32(i)<<6 + uint32(c1)
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i = bidiIndex[o]
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c2 := s[2]
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if c2 < 0x80 || 0xC0 <= c2 {
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return Properties{}, 1
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}
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o = uint32(i)<<6 + uint32(c2)
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i = bidiIndex[o]
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c3 := s[3]
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if c3 < 0x80 || 0xC0 <= c3 {
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return Properties{}, 1
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}
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return Properties{entry: trie.lookupValue(uint32(i), c3)}, 4
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}
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// Illegal rune
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return Properties{}, 1
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}
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