380 lines
11 KiB
C
380 lines
11 KiB
C
//
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// Licensed to the Apache Software Foundation (ASF) under one
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// or more contributor license agreements. See the NOTICE file
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// distributed with this work for additional information
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// regarding copyright ownership. The ASF licenses this file
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// to you under the Apache License, Version 2.0 (the
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// "License"); you may not use this file except in compliance
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// with the License. You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing,
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// software distributed under the License is distributed on an
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// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the License for the
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// specific language governing permissions and limitations
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// under the License.
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//
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#include <lua.h>
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#include <lauxlib.h>
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#include <unistd.h>
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#include "string.h"
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#include "socket.h"
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////////////////////////////////////////////////////////////////////////////////
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static const char *SOCKET_ANY = "__thrift_socket_any";
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static const char *SOCKET_CONN = "__thrift_socket_connected";
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static const char *SOCKET_GENERIC = "__thrift_socket_generic";
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static const char *SOCKET_CLIENT = "__thrift_socket_client";
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static const char *SOCKET_SERVER = "__thrift_socket_server";
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static const char *DEFAULT_HOST = "localhost";
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typedef struct __t_tcp {
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t_socket sock;
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int timeout; // Milliseconds
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} t_tcp;
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typedef t_tcp *p_tcp;
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////////////////////////////////////////////////////////////////////////////////
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// Util
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static void throw_argerror(lua_State *L, int index, const char *expected) {
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char msg[256];
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sprintf(msg, "%s expected, got %s", expected, luaL_typename(L, index));
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luaL_argerror(L, index, msg);
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}
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static void *checkgroup(lua_State *L, int index, const char *groupname) {
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if (!lua_getmetatable(L, index)) {
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throw_argerror(L, index, groupname);
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}
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lua_pushstring(L, groupname);
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lua_rawget(L, -2);
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if (lua_isnil(L, -1)) {
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lua_pop(L, 2);
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throw_argerror(L, index, groupname);
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} else {
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lua_pop(L, 2);
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return lua_touserdata(L, index);
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}
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return NULL; // Not reachable
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}
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static void *checktype(lua_State *L, int index, const char *typename) {
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if (strcmp(typename, SOCKET_ANY) == 0 ||
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strcmp(typename, SOCKET_CONN) == 0) {
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return checkgroup(L, index, typename);
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} else {
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return luaL_checkudata(L, index, typename);
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}
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}
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static void settype(lua_State *L, int index, const char *typename) {
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luaL_getmetatable(L, typename);
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lua_setmetatable(L, index);
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}
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#define LUA_SUCCESS_RETURN(L) \
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lua_pushnumber(L, 1); \
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return 1
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#define LUA_CHECK_RETURN(L, err) \
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if (err) { \
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lua_pushnil(L); \
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lua_pushstring(L, err); \
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return 2; \
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} \
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LUA_SUCCESS_RETURN(L)
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////////////////////////////////////////////////////////////////////////////////
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static int l_socket_create(lua_State *L);
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static int l_socket_destroy(lua_State *L);
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static int l_socket_settimeout(lua_State *L);
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static int l_socket_getsockinfo(lua_State *L);
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static int l_socket_accept(lua_State *L);
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static int l_socket_listen(lua_State *L);
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static int l_socket_create_and_connect(lua_State *L);
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static int l_socket_connect(lua_State *L);
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static int l_socket_send(lua_State *L);
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static int l_socket_receive(lua_State *L);
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////////////////////////////////////////////////////////////////////////////////
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static const struct luaL_Reg methods_generic[] = {
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{"destroy", l_socket_destroy},
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{"settimeout", l_socket_settimeout},
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{"getsockinfo", l_socket_getsockinfo},
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{"listen", l_socket_listen},
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{"connect", l_socket_connect},
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{NULL, NULL}
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};
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static const struct luaL_Reg methods_server[] = {
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{"destroy", l_socket_destroy},
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{"getsockinfo", l_socket_getsockinfo},
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{"accept", l_socket_accept},
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{"send", l_socket_send},
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{"receive", l_socket_receive},
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{NULL, NULL}
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};
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static const struct luaL_Reg methods_client[] = {
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{"destroy", l_socket_destroy},
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{"settimeout", l_socket_settimeout},
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{"getsockinfo", l_socket_getsockinfo},
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{"send", l_socket_send},
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{"receive", l_socket_receive},
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{NULL, NULL}
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};
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static const struct luaL_Reg funcs_luasocket[] = {
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{"create", l_socket_create},
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{"create_and_connect", l_socket_create_and_connect},
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{NULL, NULL}
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};
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////////////////////////////////////////////////////////////////////////////////
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// Check/enforce inheritance
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static void add_to_group(lua_State *L,
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const char *metatablename,
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const char *groupname) {
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luaL_getmetatable(L, metatablename); // mt
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lua_pushstring(L, groupname); // mt, "name"
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lua_pushboolean(L, 1); // mt, "name", true
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lua_rawset(L, -3); // mt
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lua_pop(L, 1);
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}
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static void set_methods(lua_State *L,
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const char *metatablename,
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const struct luaL_Reg *methods) {
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luaL_getmetatable(L, metatablename); // mt
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// Create the __index table
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lua_pushstring(L, "__index"); // mt, "__index"
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lua_newtable(L); // mt, "__index", t
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for (; methods->name; methods++) {
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lua_pushstring(L, methods->name); // mt, "__index", t, "name"
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lua_pushcfunction(L, methods->func); // mt, "__index", t, "name", func
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lua_rawset(L, -3); // mt, "__index", t
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}
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lua_rawset(L, -3); // mt
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lua_pop(L, 1);
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}
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int luaopen_libluasocket(lua_State *L) {
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luaL_newmetatable(L, SOCKET_GENERIC);
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luaL_newmetatable(L, SOCKET_CLIENT);
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luaL_newmetatable(L, SOCKET_SERVER);
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lua_pop(L, 3);
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add_to_group(L, SOCKET_GENERIC, SOCKET_ANY);
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add_to_group(L, SOCKET_CLIENT, SOCKET_ANY);
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add_to_group(L, SOCKET_SERVER, SOCKET_ANY);
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add_to_group(L, SOCKET_CLIENT, SOCKET_CONN);
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add_to_group(L, SOCKET_SERVER, SOCKET_CONN);
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set_methods(L, SOCKET_GENERIC, methods_generic);
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set_methods(L, SOCKET_CLIENT, methods_client);
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set_methods(L, SOCKET_SERVER, methods_server);
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luaL_register(L, "luasocket", funcs_luasocket);
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return 1;
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}
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////////////////////////////////////////////////////////////////////////////////
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// General
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// sock,err create(bind_host, bind_port)
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// sock,err create(bind_host) -> any port
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// sock,err create() -> any port on localhost
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static int l_socket_create(lua_State *L) {
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const char *err;
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t_socket sock;
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const char *addr = lua_tostring(L, 1);
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if (!addr) {
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addr = DEFAULT_HOST;
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}
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unsigned short port = lua_tonumber(L, 2);
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err = tcp_create(&sock);
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if (!err) {
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err = tcp_bind(&sock, addr, port); // bind on create
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if (err) {
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tcp_destroy(&sock);
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} else {
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p_tcp tcp = (p_tcp) lua_newuserdata(L, sizeof(t_tcp));
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settype(L, -2, SOCKET_GENERIC);
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socket_setnonblocking(&sock);
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tcp->sock = sock;
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tcp->timeout = 0;
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return 1; // Return userdata
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}
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}
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LUA_CHECK_RETURN(L, err);
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}
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// destroy()
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static int l_socket_destroy(lua_State *L) {
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p_tcp tcp = (p_tcp) checktype(L, 1, SOCKET_ANY);
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const char *err = tcp_destroy(&tcp->sock);
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LUA_CHECK_RETURN(L, err);
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}
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// send(socket, data)
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static int l_socket_send(lua_State *L) {
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p_tcp self = (p_tcp) checktype(L, 1, SOCKET_CONN);
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p_tcp tcp = (p_tcp) checktype(L, 2, SOCKET_CONN);
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size_t len;
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const char *data = luaL_checklstring(L, 3, &len);
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const char *err =
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tcp_send(&tcp->sock, data, len, tcp->timeout);
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LUA_CHECK_RETURN(L, err);
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}
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#define LUA_READ_STEP 8192
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static int l_socket_receive(lua_State *L) {
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p_tcp self = (p_tcp) checktype(L, 1, SOCKET_CONN);
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p_tcp handle = (p_tcp) checktype(L, 2, SOCKET_CONN);
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size_t len = luaL_checknumber(L, 3);
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char buf[LUA_READ_STEP];
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const char *err = NULL;
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int received;
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size_t got = 0, step = 0;
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luaL_Buffer b;
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luaL_buffinit(L, &b);
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do {
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step = (LUA_READ_STEP < len - got ? LUA_READ_STEP : len - got);
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err = tcp_raw_receive(&handle->sock, buf, step, self->timeout, &received);
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if (err == NULL) {
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luaL_addlstring(&b, buf, received);
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got += received;
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}
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} while (err == NULL && got < len);
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if (err) {
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lua_pushnil(L);
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lua_pushstring(L, err);
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return 2;
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}
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luaL_pushresult(&b);
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return 1;
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}
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// settimeout(timeout)
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static int l_socket_settimeout(lua_State *L) {
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p_tcp self = (p_tcp) checktype(L, 1, SOCKET_ANY);
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int timeout = luaL_checknumber(L, 2);
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self->timeout = timeout;
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LUA_SUCCESS_RETURN(L);
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}
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// table getsockinfo()
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static int l_socket_getsockinfo(lua_State *L) {
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char buf[256];
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short port = 0;
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p_tcp tcp = (p_tcp) checktype(L, 1, SOCKET_ANY);
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if (socket_get_info(&tcp->sock, &port, buf, 256) == SUCCESS) {
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lua_newtable(L); // t
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lua_pushstring(L, "host"); // t, "host"
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lua_pushstring(L, buf); // t, "host", buf
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lua_rawset(L, -3); // t
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lua_pushstring(L, "port"); // t, "port"
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lua_pushnumber(L, port); // t, "port", port
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lua_rawset(L, -3); // t
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return 1;
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}
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return 0;
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}
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////////////////////////////////////////////////////////////////////////////////
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// Server
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// accept()
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static int l_socket_accept(lua_State *L) {
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const char *err;
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p_tcp self = (p_tcp) checktype(L, 1, SOCKET_SERVER);
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t_socket sock;
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err = tcp_accept(&self->sock, &sock, self->timeout);
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if (!err) { // Success
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// Create a reference to the client
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p_tcp client = (p_tcp) lua_newuserdata(L, sizeof(t_tcp));
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settype(L, 2, SOCKET_CLIENT);
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socket_setnonblocking(&sock);
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client->sock = sock;
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client->timeout = self->timeout;
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return 1;
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}
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LUA_CHECK_RETURN(L, err);
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}
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static int l_socket_listen(lua_State *L) {
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const char* err;
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p_tcp tcp = (p_tcp) checktype(L, 1, SOCKET_GENERIC);
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int backlog = 10;
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err = tcp_listen(&tcp->sock, backlog);
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if (!err) {
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// Set the current as a server
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settype(L, 1, SOCKET_SERVER); // Now a server
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}
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LUA_CHECK_RETURN(L, err);
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}
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////////////////////////////////////////////////////////////////////////////////
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// Client
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// create_and_connect(host, port, timeout)
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extern double __gettime();
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static int l_socket_create_and_connect(lua_State *L) {
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const char* err = NULL;
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double end;
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t_socket sock;
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const char *host = luaL_checkstring(L, 1);
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unsigned short port = luaL_checknumber(L, 2);
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int timeout = luaL_checknumber(L, 3);
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// Create and connect loop for timeout milliseconds
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end = __gettime() + timeout/1000;
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do {
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// Create the socket
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err = tcp_create(&sock);
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if (!err) {
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// Connect
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err = tcp_connect(&sock, host, port, timeout);
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if (err) {
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tcp_destroy(&sock);
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usleep(100000); // sleep for 100ms
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} else {
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p_tcp tcp = (p_tcp) lua_newuserdata(L, sizeof(t_tcp));
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settype(L, -2, SOCKET_CLIENT);
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socket_setnonblocking(&sock);
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tcp->sock = sock;
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tcp->timeout = timeout;
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return 1; // Return userdata
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}
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}
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} while (err && __gettime() < end);
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LUA_CHECK_RETURN(L, err);
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}
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// connect(host, port)
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static int l_socket_connect(lua_State *L) {
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const char *err;
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p_tcp tcp = (p_tcp) checktype(L, 1, SOCKET_GENERIC);
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const char *host = luaL_checkstring(L, 2);
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unsigned short port = luaL_checknumber(L, 3);
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err = tcp_connect(&tcp->sock, host, port, tcp->timeout);
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if (!err) {
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settype(L, 1, SOCKET_CLIENT); // Now a client
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}
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LUA_CHECK_RETURN(L, err);
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}
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