Moving from govendor to dep, updated dependencies (#48)
* Moving from govendor to dep. * Making the pull request template more friendly. * Fixing akward space in PR template. * goimports run on whole project using ` goimports -w $(find . -type f -name '*.go' -not -path "./vendor/*" -not -path "./gen-go/*")` source of command: https://gist.github.com/bgentry/fd1ffef7dbde01857f66
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# Build compiler using CMake
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Use the following steps to build using cmake:
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mkdir cmake-build
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cd cmake-build
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cmake ..
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make
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### Create an eclipse project
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mkdir cmake-ec && cd cmake-ec
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cmake -G "Eclipse CDT4 - Unix Makefiles" ..
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make
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Now open the folder cmake-ec using eclipse.
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### Cross compile using mingw32 and generate a Windows Installer with CPack
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mkdir cmake-mingw32 && cd cmake-mingw32
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cmake -DCMAKE_TOOLCHAIN_FILE=../build/cmake/mingw32-toolchain.cmake -DBUILD_COMPILER=ON -DBUILD_LIBRARIES=OFF -DBUILD_TESTING=OFF -DBUILD_EXAMPLES=OFF ..
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cpack
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## Build on windows
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### using Git Bash
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Git Bash provides flex and bison, so you just need to do this:
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mkdir cmake-vs && cd cmake-vs
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cmake -DWITH_SHARED_LIB=off ..
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### using Win flex-bison
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In order to build on windows with winflexbison a few additional steps are necessary:
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1. Download winflexbison from http://sourceforge.net/projects/winflexbison/
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2. Extract the winflex bison files to for e.g. C:\winflexbison
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3. Make the CMake variables point to the correct binaries.
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* FLEX_EXECUTABLE = C:/winbuild/win_flex.exe
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* BISON_EXECUTABLE = C:/winbuild/win_bison.exe
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4. Generate a Visual Studio project:
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```
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mkdir cmake-vs && cd cmake-vs
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cmake -G "Visual Studio 12" -DWITH_SHARED_LIB=off ..
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```
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5. Now open the folder build_vs using Visual Studio 2013.
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# Building the Thrift IDL compiler in Windows
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If you don't want to use CMake you can use the already available Visual Studio
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2010 solution.
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The Visual Studio project contains pre-build commands to generate the
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thriftl.cc, thrifty.cc and thrifty.hh files which are necessary to build
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the compiler. These depend on bison, flex and their dependencies to
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work properly.
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Download flex & bison as described above.
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Place these binaries somewhere in the path and
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rename win_flex.exe and win_bison.exe to flex.exe and bison.exe respectively.
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If this doesn't work on a system, try these manual pre-build steps.
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Open compiler.sln and remove the Pre-build commands under the project's
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Properties -> Build Events -> Pre-Build Events.
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From a command prompt:
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> cd thrift/compiler/cpp
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> flex -osrc\thrift\thriftl.cc src\thrift\thriftl.ll
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In the generated thriftl.cc, comment out #include <unistd.h>
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Place a copy of bison.simple in thrift/compiler/cpp
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> bison -y -o "src/thrift/thrifty.cc" --defines src/thrift/thrifty.yy
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> move src\thrift\thrifty.cc.hh src\thrift\thrifty.hh
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Bison might generate the yacc header file "thrifty.cc.h" with just one h ".h" extension; in this case you'll have to rename to "thrifty.h".
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> move src\thrift\version.h.in src\thrift\version.h
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Download inttypes.h from the interwebs and place it in an include path
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location (e.g. thrift/compiler/cpp/src).
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Build the compiler in Visual Studio.
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