Adding dep files and dependencies.
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vendor/github.com/pborman/uuid/node.go
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vendor/github.com/pborman/uuid/node.go
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// Copyright 2011 Google Inc. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package uuid
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import (
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guuid "github.com/google/uuid"
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)
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// NodeInterface returns the name of the interface from which the NodeID was
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// derived. The interface "user" is returned if the NodeID was set by
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// SetNodeID.
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func NodeInterface() string {
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return guuid.NodeInterface()
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}
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// SetNodeInterface selects the hardware address to be used for Version 1 UUIDs.
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// If name is "" then the first usable interface found will be used or a random
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// Node ID will be generated. If a named interface cannot be found then false
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// is returned.
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//
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// SetNodeInterface never fails when name is "".
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func SetNodeInterface(name string) bool {
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return guuid.SetNodeInterface(name)
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}
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// NodeID returns a slice of a copy of the current Node ID, setting the Node ID
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// if not already set.
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func NodeID() []byte {
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return guuid.NodeID()
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}
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// SetNodeID sets the Node ID to be used for Version 1 UUIDs. The first 6 bytes
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// of id are used. If id is less than 6 bytes then false is returned and the
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// Node ID is not set.
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func SetNodeID(id []byte) bool {
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return guuid.SetNodeID(id)
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}
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// NodeID returns the 6 byte node id encoded in uuid. It returns nil if uuid is
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// not valid. The NodeID is only well defined for version 1 and 2 UUIDs.
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func (uuid UUID) NodeID() []byte {
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if len(uuid) != 16 {
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return nil
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}
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node := make([]byte, 6)
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copy(node, uuid[10:])
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return node
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}
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