Refactored Code

Moved the 'logDir' and 'logger' global variables into 'loggerImpl' struct
Renamed struct names and interface name
This commit is contained in:
balandi1 2019-12-05 15:01:11 -05:00
parent 64ab443d25
commit bd8ddd1835
8 changed files with 72 additions and 58 deletions

View file

@ -9,16 +9,18 @@ import (
)
type PCPLogger struct {
LoggerImpl
loggerImpl
}
func NewPCPLogger(b *baseLogData, logType int, prefix string, logger *log.Logger) *PCPLogger {
func NewPCPLogger(b *baseLogData, logType int, prefix string,
logger *log.Logger, logDir *logDirectory) *PCPLogger {
pLog := &PCPLogger{}
pLog.logType = logType
pLog.CreateLogFile(prefix)
pLog.logDir = logDir
pLog.next = nil
pLog.baseLogData = b
pLog.logger = logger
pLog.createLogFile(prefix)
return pLog
}
@ -63,10 +65,10 @@ func (pLog PCPLogger) Logf(logType int, level log.Level, msgFmtString string, ar
}
}
func (pLog *PCPLogger) CreateLogFile(prefix string) {
func (pLog *PCPLogger) createLogFile(prefix string) {
if config.PCPConfig.Enabled {
filename := strings.Join([]string{prefix, config.PCPConfig.FilenameExtension}, "")
dirName := logDir.getDirName()
dirName := pLog.logDir.getDirName()
if dirName != "" {
if logFile, err := os.Create(filepath.Join(dirName, filename)); err != nil {
log.Fatal("Unable to create logFile: ", err)