Refactored Code

Moved the 'logDir' and 'logger' global variables into 'loggerImpl' struct
Renamed struct names and interface name
This commit is contained in:
balandi1 2019-12-05 15:01:11 -05:00
parent 64ab443d25
commit bd8ddd1835
8 changed files with 72 additions and 58 deletions

View file

@ -9,16 +9,18 @@ import (
)
type SchedWindowLogger struct {
LoggerImpl
loggerImpl
}
func NewSchedWindowLogger(b *baseLogData, logType int, prefix string, logger *log.Logger) *SchedWindowLogger {
func NewSchedWindowLogger(b *baseLogData, logType int, prefix string,
logger *log.Logger, logDir *logDirectory) *SchedWindowLogger {
sLog := &SchedWindowLogger{}
sLog.logType = logType
sLog.CreateLogFile(prefix)
sLog.logDir = logDir
sLog.next = nil
sLog.baseLogData = b
sLog.logger = logger
sLog.createLogFile(prefix)
return sLog
}
@ -63,10 +65,10 @@ func (sLog SchedWindowLogger) Logf(logType int, level log.Level, msgFmtString st
}
}
func (sLog *SchedWindowLogger) CreateLogFile(prefix string) {
func (sLog *SchedWindowLogger) createLogFile(prefix string) {
if config.SchedWindowConfig.Enabled {
filename := strings.Join([]string{prefix, config.SchedWindowConfig.FilenameExtension}, "")
dirName := logDir.getDirName()
dirName := sLog.logDir.getDirName()
if dirName != "" {
if logFile, err := os.Create(filepath.Join(dirName, filename)); err != nil {
log.Fatal("Unable to create logFile: ", err)