package gokmeans import ( "math/rand" "time" ) type Node []float64 func Train(Nodes []Node, clusterCount int, maxRounds int) (bool, []Node) { if int(len(Nodes)) < clusterCount { return false, nil } // Check to make sure everything is consistent, dimension-wise stdLen := 0 for i, Node := range Nodes { curLen := len(Node) if i > 0 && len(Node) != stdLen { return false, nil } stdLen = curLen } centroids := make([]Node, clusterCount) r := rand.New(rand.NewSource(time.Now().UnixNano())) // Pick centroid starting points from Nodes for i := 0; i < clusterCount; i++ { srcIndex := r.Intn(len(Nodes)) srcLen := len(Nodes[srcIndex]) centroids[i] = make(Node, srcLen) copy(centroids[i], Nodes[r.Intn(len(Nodes))]) } // Train centroids movement := true for i := 0; i < maxRounds && movement; i++ { movement = false groups := make(map[int][]Node) for _, Node := range Nodes { near := Nearest(Node, centroids) groups[near] = append(groups[near], Node) } for key, group := range groups { newNode := meanNode(group) if !equal(centroids[key], newNode) { centroids[key] = newNode movement = true } } } return true, centroids } func equal(node1, node2 Node) bool { if len(node1) != len(node2) { return false } for i, v := range node1 { if v != node2[i] { return false } } return true } func Nearest(in Node, nodes []Node) int { count := len(nodes) results := make(Node, count) cnt := make(chan int) for i, node := range nodes { go func(i int, node, cl Node) { results[i] = distance(in, node) cnt <- 1 }(i, node, in) } wait(cnt, results) mindex := 0 curdist := results[0] for i, dist := range results { if dist < curdist { curdist = dist mindex = i } } return mindex } func distance(node1 Node, node2 Node) float64 { length := len(node1) squares := make(Node, length, length) cnt := make(chan int) for i, _ := range node1 { go func(i int) { diff := node1[i] - node2[i] squares[i] = diff * diff cnt <- 1 }(i) } wait(cnt, squares) sum := 0.0 for _, val := range squares { sum += val } return sum } func meanNode(values []Node) Node { newNode := make(Node, len(values[0])) for _, value := range values { for j := 0; j < len(newNode); j++ { newNode[j] += value[j] } } for i, value := range newNode { newNode[i] = value / float64(len(values)) } return newNode } func wait(c chan int, values Node) { count := len(values) <-c for respCnt := 1; respCnt < count; respCnt++ { <-c } }