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elektron/constants/constants.go

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2.3 KiB
Go

/*
Constants that are used across scripts
1. The available hosts = stratos-00x (x varies from 1 to 8)
2. cap_margin = percentage of the requested power to allocate
3. power_threshold = overloading factor
4. total_power = total power per node
5. window_size = number of tasks to consider for computation of the dynamic cap.
Also, exposing functions to update or initialize some of the constants.
*/
package constants
var Hosts = []string{"stratos-001", "stratos-002",
"stratos-003", "stratos-004",
"stratos-005", "stratos-006",
"stratos-007", "stratos-008"}
// Add a new host to the slice of hosts.
func AddNewHost(new_host string) bool {
// Validation
if new_host == "" {
return false
} else {
Hosts = append(Hosts, new_host)
return true
}
}
// Lower bound of the percentage of requested power, that can be allocated to a task.
var Power_threshold = 0.6 // Right now saying that a task will never be given lesser than 60% of the power it requested.
/*
Margin with respect to the required power for a job.
So, if power required = 10W, the node would be capped to 75%*10W.
This value can be changed upon convenience.
*/
var Cap_margin = 0.70
// Modify the cap margin.
func UpdateCapMargin(new_cap_margin float64) bool {
// Checking if the new_cap_margin is less than the power threshold.
if new_cap_margin < Starvation_factor {
return false
} else {
Cap_margin = new_cap_margin
return true
}
}
// Threshold factor that would make (Cap_margin * task.Watts) equal to (60/100 * task.Watts).
var Starvation_factor = 0.8
// Total power per node.
var Total_power map[string]float64
// Initialize the total power per node. This should be done before accepting any set of tasks for scheduling.
func AddTotalPowerForHost(host string, total_power float64) bool {
// Validation
is_correct_host := false
for _, existing_host := range Hosts {
if host == existing_host {
is_correct_host = true
}
}
if !is_correct_host {
return false
} else {
Total_power[host] = total_power
return true
}
}
// Window size for running average
var Window_size = 10
// Update the window size.
func UpdateWindowSize(new_window_size int) bool {
// Validation
if new_window_size == 0 {
return false
} else{
Window_size = new_window_size
return true
}
}